WEB 3.0 Development Portfolio

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MemoryOs

MemoryOS is our memory enhancement project.
It required a bespoke microlesson management system to be developed and implemented. The system was planned to be designed as an application to enhance the user’s short memory playfully. The lessons had to be consistent, user-friendly, and nonperplexing.

SOLUTIONS

To solve the modular architecture issue, we
implemented the modular grid and successfully sorted the rooms, prescribing the properties for each room to the database. Namely, we created the so-called Holme’s Mind Palaces geared towards straightforward micro lessons.

Alpha Swap

AlphaSwap’s key idea is to change the flow of the familiar investing system by making it based on voting and track record. AlphaSwap trusted us with the demo version, requiring
the development team to enhance, regularize the platform after previous contractors, and advance.

We provided the back-end interface that makes
it possible for brokers to post their ideas.
The ideas are visible to users in their feeds:
the users can easily invest in the ideas
they’re fond of. Regularized the demo after
the former contractors. Overall enhanced the
performance of the demo.

We matched the brokers with the investors.
Integrated stock exchanges: both brokers and
investors can view the relevant price of a
stock on the graph.


SOLUTIONS

The IEX Cloud platform aggregates the data from stock exchanges and returns the data in a raw format. Our task was to organize the raw data and make it clear, readable for all users, and capable of being.

We created the two iexcloud.io integrations,
gathered with stock exchange aggregations. We also developed a specialized platform aimed at posting traders’ own forecasts on stock exchanges.

Crime Cash

Crimecash is an NFT-farming game with a criminal setting, produced by the Redduck company. Redduck turned to us to get the audit from the gaming point of view.

What Was Done:

Following the results of the audit, we drew Redduck attention to CrimeCash’s two
vulnerable spots and advised their fixing:
We have pointed out that the initial combination of tokens and the game store in a single, smart contract is not an ideal solution.
We advised switching the former on-chain randomness source to oraclized source from chainlink. This way, a player can’t “guess” the transaction to claim juicy loot.


RESULT

We fixed smart contracts.
We prevented their threats to the game.
We prepared detailed documentation illustrating the vulnerable spots and the ways of their optimization.

Jolity

The Jollity B2B project’s activity is based on aiding indie-game studios to integrate the blockchain system into their products.
We were requested to develop a three-layered token management system:

The first layer: is an in-built store where the player can purchase tokens.
The second layer: the administration panel for the game owner to mint tokens.
The third layer: is the administration panel for Jolity itself, to manage the entire platform and the inner activities.

What was planned, additionally:
Integrate the competition system for players based on the ownership of the rare item. The availability of the rare item and the time a player owns the item will decide the rank and value of the token the player may claim as a reward.

What Was Done:

ERC-721 Token Developed
ERC-1155 Token Developed
ERC-721 Smart Contract Developed
ERC-20 Token Developed
ERC-1155 Smart Contract Developed
ERC-20 Smart Contract Developed
We developed the Gemunion framework-based B2B solution for the platform.

Impuls Game

ImpulsGame turned to us with the request to integrate the blockchain into their Click-to-Kill (Diablo-like) game. The role of the blockchain in the Impuls metaverse provides the following changes: The player character has an ERC-998 standard NFT. Mob-dropped loot has an ERC-1155 standard NFT. Weapon-related
loot has an ERC-721 standard NFT.

ERC-998 token development (equippable character).
Game store development.
Development of the character screen with an option of ERC-998 character management. “Claim” feature—players can claim the rewards(the loot).

What was developed and provided:
“Craft” feature — for ERC 1155 tokens to be exchanged mutually or to the ERC-721.
Smart contracts for ERC-20, ERC-721, and ERC-1155 tokens. Tokenomics. Smart contracts for the Store, Mystery Box, and Craft features.


RESULT

We developed the Unity-based game demo and connected it with our Gemunion framework.

Paktolus

Paklotus is an Indian company that prepares Indian immigrants in the US for the state examinations. The Paklotus also provides qualification-oriented lessons and tests for Indians to master a specific profession. We were asked to develop a lesson management system.

The difficulty was in implementing the SCORM
(Sharable Content Object Reference Model) framework. Attempting to extract the
volumetric zip. to the small server was challenging.
The major issue was a shortage of server storage to hold the large zip. files. As a result, we had to upload the files to the
server via the stream while getting data directly from the user. The obtained data was unpacked and saved to the cloud.

We developed SCORM-based lesson management systems.
We created the database for the Paklotus for a more convenient grasp of the development process.
We integrated our lesson management system with the higherl.com educating platform.

Pantheon

Pantheon came to us inspired by the idea of developing a collectible card game, similar to Blizzard’s Hearthstone.

The challenge was to develop a private blockchain, which would allow users to never pay the gas fees inside the game.

We built the private blockchain and designed the game structure on top of it. There was no use of the gas. Instead, only in-game transactions were charged to the gamers.
By participating in a card game, users will be compensated with funds for their transactions at the ERC-20 1:1 rate, which corresponds to the Mainnet.

What we have done overall:
We developed the card game itself.
We developed and implemented the gas compensation system that returns money to the player.
Developed the crafting system that implies exchanging four cards for one single card of a higher value.

What Was Done

Assembled the in-game store for card purchases.
Connected the framework with the Unity-developed
application.


RESULT

Created a smashing collectible card game and
successfully set it on the private blockchain. The game
was developed with the Unity application and packaged in
mobile and desktop editions.

Marketing expertise: A strong foundation in traditional marketing principles and tactics in the fast-paced and constantly evolving world of cryptocurrency.

Industry knowledge: A deep understanding of the cryptocurrency and blockchain industries. This includes knowledge of current trends, regulatory environments, and the competitive landscape.